using UnityEngine;
using System.Collections;

public class CoinsMapsManager {


	public int[][,] coinMaps = new int[10][,];
	
	public static int HEART_COIN_MAP = 0;
	public static int CHESS_COIN_MAP = 1;
	
	public static int ConditionChar = 0;
	public static int NonConditionChar = 1;

	private int[,] heart_map = 
	
	{
		{1,0,0,0,1,0,0,0,1},
		{0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0},
		{1,0,0,0,0,0,0,0,1},
		{1,1,0,0,0,0,0,1,1},
		{1,1,1,0,0,0,1,1,1},
		{1,1,1,1,0,1,1,1,1}
		
	};
	
	public CoinsMapsManager()
	{
		this.coinMaps[HEART_COIN_MAP] = this.heart_map;
	}
	
	public int[,] getCoinMap(int index)
	{
		if(this.coinMaps[index] != null)
		{
			return this.coinMaps[index];
		}
		
		return null;
	}
}
